Post by Vivianne on Jul 14, 2014 3:55:32 GMT
Augmented Humans
Humans never used to have the technological advances that they had now. They were never capable of utilizing the elements like the Yajuu could, but that changed about halfway through the war. A young scientist stumbled upon something that would forever change the course of human science and might help them win the war. The scientist took a soldier that had been wounded in battle. The soldier had lost a good portion of his right arm and leg. It looked as if he wouldn't make it. Using this soldier he hoped his experiment would work. After hours and hours of extensive surgery, the soldier came out alive but he was changed. His limbs had been altered and his lost limbs had been replaced with mechanical ones that were a dead ringer for real ones. These new changes allowed the soldier an increased amount of strength and it was discovered that his strength rivaled that of a pureblood vampire. This was a huge turning point in the war. Thousand of soldiers lined up to get different parts of them changed to make them better in battle. Over the years scientists have perfected these augmentations and have created even more of them. While they are not as perfect as the Innate humans' abilities they are the next best thing.
Basic Information:
**Please note that Augmented abilities are not as strong as Innate abilities. Augmented abilities haven't been around very long and don't harness the full potential of the ability.**
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Augmentations:
+Pyromantic Augmentation
-----Rank 1, $1,000.00
-----Rank 2, $2,000.00
-----Rank 3, $3,500.00
-----Rank 4, $5,000.00
-----Rank 5, $7,500.00
-----Post-Surgery Cool Down Time: 4 RL days.
+Cryomantic Augmentation
-----Rank 1, $1,000.00
-----Rank 2, $2,000.00
-----Rank 3, $3,500.00
-----Rank 4, $5,000.00
-----Rank 5, $7,500.00
-----Post-Surgery Cool Down Time: 4 RL days.
+Hydromantic Augmentation
-----Rank 1, $1,000.00
-----Rank 2, $2,000.00
-----Rank 3, $3,500.00
-----Rank 4, $5,000.00
-----Rank 5, $7,500.00
-----Post-Surgery Cool Down Time: 4 RL days.
+Electromantic Augmentation
-----Rank 1, $1,000.00
-----Rank 2, $2,000.00
-----Rank 3, $3,500.00
-----Rank 4, $5,000.00
-----Rank 5, $7,500.00
-----Post-Surgery Cool Down Time: 4 RL days.
+Geomantic Augmentation
-----Rank 1, $1,000.00
-----Rank 2, $2,000.00
-----Rank 3, $3,500.00
-----Rank 4, $5,000.00
-----Rank 5, $7,500.00
-----Post-Surgery Cool Down Time: 4 RL days.
+Sonomantic Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Atmomantic Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Chloromantic Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Umbramantic Augmentation
WARNING: This Augmentation is very new and is highly unstable. It has not been perfected and has shown signs of mental corruption as well as insanity. Please take caution when choosing this Augmentation. It may lead to the slow death of your character.
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 2 RL days.
+Telekinetic Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 2 RL days.[/blockquote]
Secondary Mental Augmentations:
+Technopathic Augmentation
-----Rank 1, $500.00
-----Rank 2, $1,000.00
-----Rank 3, $2,000.00
-----Rank 4, $3,500.00
-----Rank 5, $5,500.00
-----Post-Surgery Cool Down Time: 1 RL days.
+Empathic Augmentation
-----Rank 1, $500.00
-----Rank 2, $1,000.00
-----Rank 3, $2,000.00
-----Rank 4, $3,500.00
-----Rank 5, $5,500.00
-----Post-Surgery Cool Down Time: 1 RL days.
+Clairvoyant Augmentation
-----Rank 1, $500.00
-----Rank 2, $1,000.00
-----Rank 3, $2,000.00
-----Rank 4, $3,500.00
-----Rank 5, $5,500.00
-----Post-Surgery Cool Down Time: 1 RL days.
+Telepathic Augmentation
-----Rank 1, $500.00
-----Rank 2, $1,000.00
-----Rank 3, $2,000.00
-----Rank 4, $3,500.00
-----Rank 5, $5,500.00
-----Post-Surgery Cool Down Time: 1 RL days.
Physical Augmentations:
+Strength Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Speed Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Senses Augmentation
-----Rank 1, $750.00
-----Rank 2, $1,250.00
-----Rank 3, $2,500.00
-----Rank 4, $4,000.00
-----Rank 5, $6,500.00
-----Post-Surgery Cool Down Time: 3 RL days.
+Healing Augmentation
-----Rank 1, $1,500.00
-----Rank 2, $3,000.00
-----Rank 3, $5,000.00
-----Rank 4, $6,500.00
-----Rank 5, $8,000.00
-----Post-Surgery Cool Down Time: 5 RL days.
+Agility & Reflex Augmentation
-----Rank 1, $1,500.00
-----Rank 2, $3,000.00
-----Rank 3, $5,000.00
-----Rank 4, $6,500.00
-----Rank 5, $8,000.00
-----Post-Surgery Cool Down Time: 5 RL days.
Purchasing & Upgrading Augments:
+When you have saved up enough money for your Augmentations, please fill out the form below and post it in this thread. Also keep in mind the Post Surgery cool down times. Each cool down time is in real life days. One real life day is the equivalent to one in character week. If you use the ability before the time is up your ability will either break or become defective. Augmentation Cool Downs do stack. If you purchase one augment with a 2 day cool down and another with a 3 day cool down your total cool down time will be 5 days. If you have any questions feel free to contact Vivianne through PM.
+When purchasing and Augmentation you must first purchase Rank 1. If you wish to purchase both Rank 1 and Rank 2 at the same time, then you may do that. But you must purchase the previous rank before purchasing the current one. The ranking system is as follows:
-----Rank 1, 20% of full augment potential.
-----Rank 2, 40% of full augment potential.
-----Rank 3, 60% of full augment potential.
-----Rank 4, 80% of full augment potential.
-----Rank 5, 100% full augment potential.
Purchase:
NAME: (characters name, First and Last please)
BIO: (link to your characters bio please)
AUGMENT TYPE: (primary mental, secondary mental, or physical)
AUGMENTATION: (state what augment you wish to purchase)
RANK(S): (which rank will you be purchasing)
COST: (total cost of all augmentations)[font size="1"][b]NAME:[/b] (characters name, First and Last please)
[b]BIO:[/b] (link to your characters bio please)
[b]AUGMENT TYPE:[/b] (primary mental, secondary mental, or physical)
[b]AUGMENTATION:[/b] (state what augment you wish to purchase)
[b]RANK(S):[/b] (which rank will you be purchasing)
[b]COST:[/b] (total cost of all augmentations)[/font]
Upgrade:
NAME: (characters name, First and Last please)
BIO: (link to your characters bio please)
AUGMENTATION: (what augment are you upgrading)
RANK(S): (which rank will you be purchasing)
COST: (total cost of all augmentations)[font size="1"][b]NAME:[/b] (characters name, First and Last please)
[b]BIO:[/b] (link to your characters bio please)
[b]AUGMENTATION:[/b] (what augment are you upgrading)
[b]RANK(S):[/b] (which rank will you be purchasing)
[b]COST:[/b] (total cost of all augmentations)[/font]
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